RenderRequest:
void {
template[1,1]: string //
data[0,1]: undefined // < The mustache template
functions[0,1]: void {
name[0,1]: string // < A service that offers functions to templates
binding[1,1]: void {
location[1,1]: any // < The binding information to reach the function provider
} // < The name under which the functions can be accessed by the template (default is "fn")
} // < Maximum limit for recursive calls specific for partials (default is 10)
dir[0,1]: string // < The data for the template
recursionLimit[0,1]: int // < The directory in which to look for other templates (for partials)
partialsRecursionLimit[0,1]: int // < Maximum limit for recursive calls in partials (default is 100)
}
|void {
template[1,1]: string //
data[0,1]: undefined // < The mustache template
functions[0,1]: void {
name[0,1]: string // < A service that offers functions to templates
binding[1,1]: void {
location[1,1]: any // < The binding information to reach the function provider
} // < The name under which the functions can be accessed by the template (default is "fn"). Be careful in not choosing a name that is already present in `data`, since this would be overriden.
} // < Maximum limit for recursive calls specific for partials. Default is 10
recursionLimit[0,1]: int //
partials[0,1]: void {
template[1,1]: string //
name[1,1]: string // < List of other templates to be used
} // < The data for the template
partialsRecursionLimit[0,1]: int // < Maximum limit for recursive calls in partials. Default is 100
}